![]() ![]() Toshi Olema, a "brilliant but shy" female physicist. Also, before the character was cut, Toshi Olema the businessman became Dr. Originally, Robbins' first name was Judith instead of Maggie. An early version of the game's cover art, featuring Olema was actually seen in magazines, and the final cover art, which has the fourth astronaut airbrushed out, still includes the artifact of his feet. The cut character was Japanese businessman Toshi Olema, who was put on the team in exchange for providing much of the funding for the expedition (as in the story NASA was at an all-time budgetary low). ![]() The violence level was eventually toned done significantly.Īt one point the game featured four astronauts instead of three. Additionally, one character was killed gruesomely by acid drips, and another was attacked by ferocious bats. The Moriarty version of the game was said to be gory and violent at times, in many cases at the specific request of Steven Spielberg - one of his suggestions was that blood should splatter all over the "camera lens" after cutting out the eyeball of a sea serpent. ![]() Extremely brief attempts in-between to salvage older incarnations of the projects, one by Dave Grossman and another by Hal Barwood, were apparently also made. Finally, Sean Clark took over the project, keeping some elements of Moriarty's version while removing others, and this is the version that got out the door. His version got far along, but was also cancelled due the production's numerous problems. The second was started about a year later, led by Brian Moriarty, who threw out everything and began from scratch. There were three major incarnations of the project – the first was led by Noah Falstein, including team members Dave Grossman and Bill Eaken, getting far in the concept/design stage and containing RPG-like survival elements, as well as having its story take place in the ruins of four ancient alien cities. This game was based on a concept Steven Spielberg had – often summarized as " Treasure of the Sierra Madre meets Forbidden Planet" - that he brought to LucasFilm Games when it proved financially unfeasible to be produced as an episode of the Spielberg-produced Amazing Stories anthology TV series. ![]()
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